Enemies are hostile creatures that try to kill you no matter what the cost may be. They all have different ways to combat you. Some of them can break voxels. This page only shows basic information. For strategies and detailed descriptions, refer to each monster´s page.
Gremlin[]
The Purple Gremlin has 2 health points, and can jump. The player is damaged on contact.
Grunt[]
The Red Grunt has 6 health points. It can fire projectiles at the player and also does damage on contact.
Butamon[]
The Butamon has 25 health points, and a slow movement speed. It attacks by punching, but the player is also damaged on contact. It can also destroy voxels.
Snail[]
The Snail has 30 health points, and a slow movement speed. The player is damaged on contact. It creates voxel slime wherever it goes. This slime does not damage the player, only the snail itself does.
Dillo[]
The Dillo has 12 health points. The player is damaged on contact. It can roll up and dash in a straight line until it hits a wall, breaking the wall.
Stiltman[]
The Stiltman has 50 health points, and a slow movement speed. It fires a stream of projectiles at the player for about 6 seconds and can also do damage on contact.
Tinymon[]
The Tinymon has 1 health point. The player is damaged on contact. The blue colored ones can not jump, but other colors can.
Multimon[]
The Multimon has 10 health points, and a slow movement speed. The player is damaged on contact. It splits into 17 Tinymons (of multiple colors) upon death.
Alien[]
The Alien has 8 health points. It fires a disc-shaped projectile that spreads as it travels. The player is damaged on contact. It can also jump and evade player projectiles.
The Mighty Dragon[]
The Dragon has 60 health points, but only takes 1/4th damage when its body is hit, meaning it takes 240 body shots to kill. It has a fast movement speed. The player is damaged on contact. It is the final boss in Adventure mode.